An article on the interaction of AEG’s fans and their games, and the results of 2011 GenCon Big Game Night Nightfall Tournament!
Whenever AEG makes a game, one of the biggest questions we always ask ourselves is “What makes this a game for the players? What about this game will interest them in ways no other game, or game company, does?”
We’ve come up with a lot of different answers over the years. But one has stood out among the crowd and proven to be popular: “Give plays a way to impact the game!” There are multiple ways to accomplish this be it naming cards for a set, helping with design elements, directing the story line, or even having their likeness reflected in the cards.
This has taken flight with our Legend of the Five Rings CCG, but last year, at GenCon, we tried a little something different, and allowed players to have that level of impact on Nightfall.
The premise was simple – pick a faction to represent in the Nightfall tournament. We didn’t restrict what cards you drafted or played, but had you represent your faction in the Nightfall universe. Selecting to play as a Hunter, Lycanthrope, Vampire, or Ghoul and battling your way through the vicious opponents that lay before you. The individuals who ended up at the final table were rewarded with the opportunity to get their name credited on a card in a future Nightfall expansion– which just so happens to be this one! The players were given the opportunity to talk wih David Gregg, the designer, and provide their inputs into what they wanted to see visually, or what story they wanted their card to tell.
That input was taken, and today, I present you with the results of that tournament from GenCon 2011 – Congratulations to the winners again! They were:
• Hunter – Jason Czerwonka
• Lycanthrope – Dan Yarrington
• Vampire – Jonas Solberg
• Ghoul – Natalie Jaran
We hope that the winners are happy with the results of their hard work at the AEG “Big Game Night” tournament at GenCon, and the rest of you have enjoyed a little look into how we try to design games and tournaments for our players, and the kinds of rewards we seek to offer that no other game company does – by allowing you the players to have a direct, meaningful, and lasting impact on the games that you all love to play, and that we all love to make. These are just some teasers for the cards, but check back next week to get a look at the cards themselves!